Option to Rig avater fbx not showing up ever
I have tried 3 different browsers an FBX and OBJ file aswell as seperate avatars (default and custom) imported from CLO3D, every time I import them into Mixamo their arms are disjointed and noodley, this is obviously fixed when re-rigging the skeleton but when I upload any avatar the rigging/placing joints section is completely skipped, is there any way to stop it from auto mapping the skeleton, it's furstrating that every tutorial has a step that simply does not appear for me.
