Participant
January 19, 2024
Question
Performance issue with multiple characters in Unity VR
- January 19, 2024
- 1 reply
- 246 views
Hey there,
im currently working on an Unity project using my Quest 2. Im using about 20 Mixamo characters in an audience. 5 of them are moving, the other 15 also have another animator applied to speed 0 and set to static. Running the application i have massive lags. If the 15 static characters are disabled, the game runs just fine.
Is there a way to use mixamo chracters + poses without any kind of animation, so the perfomance stays good?
(Btw im new to unity and mixamo, please be kind if im missing some obvious settings)
