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Participant
March 10, 2023
Answered

Please implement this feature: fixed camera angle to use another time

  • March 10, 2023
  • 2 replies
  • 315 views

I plan to use Mixamo animations to animate my pixel art characters. However, there's no fixed camera angle. As a result, it is too hard to find a certain camera angle perfectly the next time I return to Mixamo to view and copy the motions of the characters. (The camera angle in Mixamo should always align with the camera angle in my animation project) It would be great if we could get the exact coordinates of a camera angle and re-enter it when we get back to Mixamo. I don't think that this would be so hard to add to Mixamo. So please... 

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Correct answer Ussnorway7605025

to do that you would have to store the info with Mixamo which then means Adobe keeps a copy of it listed next to your account like the way Mixamo worked before... storing models, settings etc caused an issue for student \ enterprise licence and was dropped for a reason

 

so yes that is possible but no its still very much in the "not going to happen" box, sorry

2 replies

Ussnorway7605025
Ussnorway7605025Correct answer
Legend
March 14, 2023

to do that you would have to store the info with Mixamo which then means Adobe keeps a copy of it listed next to your account like the way Mixamo worked before... storing models, settings etc caused an issue for student \ enterprise licence and was dropped for a reason

 

so yes that is possible but no its still very much in the "not going to happen" box, sorry

Ussnorway7605025
Legend
March 12, 2023

it won't happen because not every model has cameras and many have more than one

Den5DB9Author
Participant
March 14, 2023

I'm talking about the global (main) camera where we view the animations. The one that is the default. I only need to adjust it to a certain angle for a side-scrolling beat 'em up in pixel-art style to copy the moves and do it always from the same point/camera angle (from the side and a little up). So, it shouldn't be hard to locate the position of that camera in the 3-D space. Should it?