Pre-rigged blender character mapped backwards in Mixamo
I have created a character in Blender and rigged it with a basic human metarig. (I've done this becuase the character has a big back pack and the so Mixamo auto rigging gives an error) However, the way Mixamo maps the rig is backwards (i.e. the joints are all facing the wrong way and the character facing away from the camera. Is there something I need to do differently when rigging or exporting? I've tried vairous setting with no luck. In Blender the character's forward is -Y.
