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Participant
May 5, 2021
Question

Problem with autorigger

  • May 5, 2021
  • 1 reply
  • 360 views

Sry for translator.

After importing the character model from daz3d, I remove the bones(in a blender) and fill them on Mixamo(I tried both in obj and fbx).
The problem is that the autorigger that places bones gives an error like "Put all the markers on the character", although I am sure that I did everything correctly and tried to fill in 100 times in 3 days in different ways (I also changed the placement of markers).
Once it turned out, I don't even know how, but then again the same thing.
On the Internet, I searched for this problem, found only information that something may be wrong in the model itself. Another option is that the autorigger is hindered by hair.
So, I would like to hear, maybe someone has encountered this or has an assumption that specifically in the model can not give the mixamo to arrange the bones and assemble the rig, today I tried a couple of times to load without hair, it seems to work, but this option does not suit me, because I tried to animate the hair and substitute them for the model myself, it turned out badly

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1 reply

Ussnorway7605025
Legend
May 6, 2021

it will be the heels i.e, she is standing on her toes

Participant
May 6, 2021

I tried it with other hair, everything works fine