Question
problem with multiple mesh/multiple uvs characters
Hi. Is Mixamo unable to correctly process characters made of many meshes (eg a person with clothes) having their own uvs, materials and textures? Because it is days that I try to do this, but when I import the character into Unity I get an ensemble with just the body showing textures, whilst the other parts (which appear correctly into the modeling app where I modeled the whole) remain grey.
