Rigging My Custom Model for Unreal Engine
hello,
I ve got a character model (and it has beard hair clothes etc) , I want to use the Mixamo Animation Library but i need some help for these questions;
1-how can i create a “root motion” animation.
2- how can rig this complex model? Rig the base model than add physic prop later on? Or is there a way to rig the complete model?
Thank you
