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Participant
Oct 13, 2020 7:01 PM UTC
Question

shoulders look "thin" when in a position other than the t-pose

I've created a character in Fuse, riggeed with Mixamo, and imported to Cinema 4D.

My problem is: when I move the arms to another position, they and their shoulders look "thinner".

Any suggestion?

 

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3 replies

Ussnorway7605025
Legend
Oct 14, 2020 9:45 AM UTC

if you make the neck shorter then the arms will look longer

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Ussnorway7605025
Legend
Oct 14, 2020 12:31 AM UTC

it looks thin because C4D is reading the weight map wrong... in fact its not reading it at all and is just giving a standard "one size fits all" map which is a common mistake that Blender also makes

 

what to do about it = fit it in C4d {assuming that old software can even make weight maps} or use something more up to date like Iclone

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caio5DA0Author
Participant
Oct 14, 2020 12:46 AM UTC

Also, I think the arms are a little short.

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