Suggestion: Jaw animation
I have a character with a pronounced jowl I would like to rig for animation. Rigging the model myself in blender is inconvenient after uploading the mesh and downloading it with mixamo's skeleton embedded because there's too many complicated obstacles. Blender's "Anim-All", which I thought was the saving grace, didn't help because FBX doesn't export mesh that dynamic. Alembic exportation worked but the color is lost. What am I supposed to do here? I have a game where I want the character to have jaw movements for talking and roaring. Can Adobe include a skeleton that allows for jaw movement?
