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Participant
May 11, 2021 2:11 PM UTC
Answered

The skeleton has 1 finger on each hand, although I want all fingers.

I upload a human obj model from Makehuman and set up a standard 65-joint skeleton. He should have all 5 fingers on each hand like in the picture. But in the end I only get 1 finger. Other configurations (3 chain Fingers, 2 chain Fingers) also do not work and set the same skeleton with 1 finger instead of 3 and 2.

 

Why is a standard skeleton with all fingers actually a skeleton with 1 finger? Is it like this for everyone, or just for me?

 

 

 

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defaultocgvoetpvdpeCorrect answer
Participant
May 12, 2021 8:53 AM UTC

I found the reason! The fingers in the T-pose were too close together. It was necessary to rotate the thumb and little finger a few degrees, then all fingers can have bones. It is strange that such a feature of the autorig system is not mentioned in FAQ.

4 replies

Ussnorway7605025
Legend
May 11, 2021 10:20 PM UTC

can you share this Obj file (the one you uploaded) for testing

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defaultocgvoetpvdpeAuthorCorrect answer
Participant
May 12, 2021 8:53 AM UTC

I found the reason! The fingers in the T-pose were too close together. It was necessary to rotate the thumb and little finger a few degrees, then all fingers can have bones. It is strange that such a feature of the autorig system is not mentioned in FAQ.

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Ko.Maruyama
Community Expert
Community Expert
May 11, 2021 8:57 PM UTC

what format are you downloading as?

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Participant
May 11, 2021 9:00 PM UTC

FBX binary or FBX for Unity

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