Skip to main content
Inspiring
Jan 10, 2025 9:55 AM UTC
Answered

Uploaded FBX character to mixamo with 6 embedded textures results in 1 randomly picked texture

I uploaded a character to mixamo https://www.mixamo.com/#/ that has 6 textures embedded into the FBX. The output looks good as seen in the screenshot below but when I click download Collada, it's only downloaded with 1 texture in textures file.

 

Since the texture is that of the tongue, the output in Blender looks like this:

Is this a Mixamo website bug or is there anything I can do to fix this? What is the reasoning for this result? It randomly picked out the tongue texture.

Ussnorway7605025
Ussnorway7605025Correct answer
Legend
Jan 11, 2025 11:15 AM UTC

baking the textures will be the fix but the problem was caused by your converting to Collada

Mixamo is a rigging software not a file converter... but as you figgured out baking the textures together works around it

6 replies

Ussnorway7605025
Ussnorway7605025Correct answer
Legend
Jan 11, 2025 11:15 AM UTC

baking the textures will be the fix but the problem was caused by your converting to Collada

Mixamo is a rigging software not a file converter... but as you figgured out baking the textures together works around it

Translate
Harry00Author
Inspiring
Jan 11, 2025 2:59 PM UTC

Thank you so much for your answer and shedding light on this issue. So I assume it's the same problem with this flickering issue? When I download the mixamo file as collada and import the asset into BeamNG I get this flickering result. Do you know what could cause this?

Translate
Harry00Author
Inspiring
Jan 12, 2025 7:11 AM UTC

ah it's a mixamo bug. when you download as FBX all is fine but when downloaded as Collada, it's putting messed up Custom Split normals on the model. I just cleared the custom split normals.

Translate
Harry00Author
Inspiring
Jan 11, 2025 2:38 AM UTC

So I'm assuming multiple texturres is not supported on this site so I ended up baking the textures into one using this method

Translate