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Participant
December 9, 2021
Question

Will Mixamo see rig constraints?

  • December 9, 2021
  • 1 reply
  • 217 views

I have a character that will have a lower-body exoskeleton attached to it with a separate rig. I've had some success putting this double-rig into mixamo as long as the two rigs are connected by a bone from the hips to the top of the exoskeleton. I would like to know if Mixamo can read rotation constraints/parent constraints when an already rigged character gets imported.

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1 reply

Ussnorway7605025
Legend
December 9, 2021

if Mixamo detects a rig already it will ignore the rigging step i.e, not replace your bones with the standard Mixamo bones so yes in that senario it does but the better workflow is to upload your model unrigged {Obj} allow Mixamo to add bones and then edit those bones in Blender \ 3D exchange or whatever other software you have in your workflow

 

I have personally done wings, tails and faces with mixed results... the tail actually works nice if already rigged before upload