Question
Will Mixamo see rig constraints?
I have a character that will have a lower-body exoskeleton attached to it with a separate rig. I've had some success putting this double-rig into mixamo as long as the two rigs are connected by a bone from the hips to the top of the exoskeleton. I would like to know if Mixamo can read rotation constraints/parent constraints when an already rigged character gets imported.
