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mostly_human
Participant
February 23, 2021
Question

Ybot animation exporting with altered ball joint angles

  • February 23, 2021
  • 2 replies
  • 227 views

The standard idle animation on Ybot which looks fine in mixamo but if i export using the default FBX options into Maya, the ball joints of the feet will be rotated upwards slightly which is affecting further issues in my pipeline.

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2 replies

Ko.Maruyama
Community Expert
Community Expert
February 25, 2021

Are you using the same (newest) version of FBX in Maya?

Ussnorway7605025
Legend
February 24, 2021

as you said it works in Mixamo so this is a Maya issue... I would test some of the other download options because Fbx is known to cause issues like this