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mostly_human
Participant
Feb 23, 2021 10:59 PM UTC
Question

Ybot animation exporting with altered ball joint angles

The standard idle animation on Ybot which looks fine in mixamo but if i export using the default FBX options into Maya, the ball joints of the feet will be rotated upwards slightly which is affecting further issues in my pipeline.

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2 replies

Ko.Maruyama
Community Expert
Community Expert
Feb 25, 2021 1:54 AM UTC

Are you using the same (newest) version of FBX in Maya?

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Ussnorway7605025
Legend
Feb 24, 2021 10:09 PM UTC

as you said it works in Mixamo so this is a Maya issue... I would test some of the other download options because Fbx is known to cause issues like this

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