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Inspiring
October 13, 2025
解決済み

Can I use RGBA channels of a Photoshop layer as diffrent imputs for SBSAR?

  • October 13, 2025
  • 返信数 1.
  • 80 ビュー

Chat GPT  told me so  but I am not sure if it's true .

For example  I want to do height map erosion  by slope blur  in sbsar on top of smart object.   Can I have red channel as main  height input , the green as a slope  and blue as intensity ?  My guess SBSAR on top of a layer can't get an access to other layers  but perhaps can split RGBA into 4 grayscale ones inside a SBSAR, right?

 

 Should it work ?

     

 I just want some easy to use and convenient tool  with half decent manual drawing tools  that neither Designer nor Sampler  seems never going to have.    And this not so recent but still a novelty  SBSAR support in Photoshop  + chatGPT scripting  that started to actually work in Photoshop  vs  former two   makes  sort of great hope for  Photoshop again.  

 

解決に役立った回答 creative explorer

@kirkr5689 No, you cannot directly use the RGBA channels of a Photoshop layer as separate inputs for an SBSAR file. Photoshop’s SBSAR integration treats the input as a single flattened image, and it does not expose individual channels (R, G, B, A) as separate inputs to the Substance filter. Substance 3D materials for Photoshop

返信数 1

creative explorer
Community Expert
Community Expert
October 20, 2025

@kirkr5689 No, you cannot directly use the RGBA channels of a Photoshop layer as separate inputs for an SBSAR file. Photoshop’s SBSAR integration treats the input as a single flattened image, and it does not expose individual channels (R, G, B, A) as separate inputs to the Substance filter. Substance 3D materials for Photoshop

m
kirkr5689作成者
Inspiring
October 26, 2025

I am not sure I understand.  Inside  SBSAR  any colored input could be separated, swapped,  inside Pixel processor  too?  There is somethigng in Photoshop  SBSAR implementstion that  explisitly  prohibit this ?

 

Would be nice to understand or have it mentioned somewhere what  is allowed exactly ?