Does anyone know "Native Canvas"?
As i know about native canvas,
which is
rendered using OS-native APIs, i.e. Metal on Mac, DirectX on Windows.
Disabling it means reverting to the old OpenGL APIs.
And I know the goal of that is because Apple and Microsoft no longer support OpenGL.
What I'm curious about is that there may be a bug in the process of converting and migrating code like this.
However, even if delays occur or become slower, we suggest disabling native canvas in the current Adobe.
So is there any benefit of using native api? I wonder if code conversion is forced because it is no longer supported, or if there is an advantage of speed or error compared to OpenGL.
