Editing and manipulating 3d objects in photoshop
Hello, I am working on creating 2d images for a catalogue demonstrating my company's ability to create various products. To do this, we are making cg verisions of these products (as we want to get the catalogue out before we get the machinery to make the products) in solidworks, and we want to somehow manipulate these objects so they look like they are in the scene we put them in. However it seems that the texture mapping is unusable regardless of what format we import as.
Is there something I am missing for texturing (or importing) complext objects, or should I be using a different program?
