Hey
Oh right I just noticed it. So it's an old feature since I guess 2014? Why is it still broken? Or does no1 use it because it's broken?
I know that your work around work. But if I have multiple maps with different details it will be very hard to manage after a while. If I have 15 specific texture in a layer that then need another 15 copies for fixing and so on. Seeing as processing of 16/32k at 16-32 bit depth maps can take a lot of time. Not only that why is there no profile settings to store/load for the actions?
Must say Adobe really know how to take out the "Pro" out of Photoshop and leave it just for moms retouching their exes out of pictures - sorry just angry and disappointed.
Hi
Why is it broken - it depends on the texture being used whether it will be visible, and even then whether the normal map is being tiled or just used once. Many use Photoshop for relatively simple work but turn to a proper 3D program for anything more serious. Photoshop is great for compositing 3D elements with 2D layers but is limited in its 3D capabilities.
You can report an issue and request additional features at the link below , where it is more likely to be seen by Adobe staff.
Photoshop Family Customer Community
Dave