Give Photoshop's filters an update: using Substance Designer's procedural filters
Hi there! I am a concept artist and game texture painter, and both me and my employer studio choose Photoshop for our content creation and have done so for years. Photoshop Filters are powerful and useful for many Photoshop users, but many of them are now looking dated, lacking in relevance and in flexibility.
Substance Designer is showing Adobe users just how flexible and powerful procedural filters can be. Substance Designer can replicate the Filters that Photoshop offers, and go beyond that with a wide array of more sophisticated nodes and graphs.
So I propose an overhaul of the existing Photoshop Filters, taking learnings from Substance Designer, hopefully integrating Substance technology and user interface to increase user cross-compatibility.
Proposal below (Apologies for all the details):
1. Use Designer's nodes to re-build the legacy set of Photoshop Filters, and provide them within Photoshop's UI. But expose more user control.
2. Add some new, refreshing, user-friendly high-definition filters as standard. Consider popular community requests such as paint daubs or pastel effects, cinematic fx.
3. Provide users the power to save their filter settings (the sliders and modifiers) in a way that they can return to later. (An example use-case: I currently have more than one preferred visual outcome with Photoshop's Rough Pastels filter. I interchange between multiple slider settings within that Filter. I wish I could save copies of the Filter, and name them whatever I want. I would use names like "Nick's Rough Pastels copy - Chunky", and "Nick's Rough Pastels copy - Smooth", and "Nick's Rough Pastels copy - looks like I'm Underwater".)
4. Re-consider the menu flow for all Filters: some are in menus and category-based sub-menus, and some are hiding in the Filter Gallery. Could they be consolidated somehow?
5. Stretch goal: include the graph interface from Designer, allowing Photoshop users to link nodes in interesting ways and create wild new Filters of their own.
6. Stretch Goal: re-create Layer Effects with Substance graphs. Give users the power to build new Layer Effects and unlock truly great possibilities.
I believe these ideas could enhance user experience for all types of Photoshop users (Graphic Designers, Game artists, Photographers). It could also connect Photoshop and Substance users in new ways. It could also open up the community market space for User Generated filters.
