How to export 32float or 16bit integer alpha?
Does anyone know a way to export 16bit RGBA image from Photoshop to be then read well it in Substance Designer and Blender ? Whatever I try Alpha is always 8 bit or something. Same layer transparency in pngs. Whatever Pixel depth I set in my document. Tried exr . saved as stepped 8 bit nevertheless . Alpha works fine with Tiffs but RGB part goes somewhat weird in Substance Designer . Like it read it with alpha transparency + some gray background.
Chat GPT tells me Photoshop only respect set pixel depth in RGB and A is always 8 bit when it saves exr or png . Is it really so or it's hallucinating ?
