Is there any gudes what SBSAR features are supposed to work in Photoshop ?
I see that image have to be exactly power of 2 to works pixel accurate in ultra resolution. Grayscale inputs work mostly . . But when I try to use layer transparency as secondary input to primary RGB one i see nothing .
I want to recreate slope blur in Photoshop. Can I do it? With chat GPT finally starting to do actually working scripts I am trying to do a sort of come back to Photoshop that collected lots of dust at my PC few recent years. An ability to do custom live filters by Designer like height to normal map conversion, live frequency separation tricks and so on is so cool . Yet I still don't understand why one SBSAR works perfectly fine and another one doesn't work at all. What are the limitations? Chat GPT tells me sbsar should accept RGBA channels of a rasterized smart object in Photoshop. Is it hallucinating?
