Pattern Layer sampling doesn't tile properly when rotated
This is a bug fix / feature request.
When creating a simple pattern – like a 8x8 noise for example – and creating a Pattern Layer, rotating it by let's say 45° and scaling it by 800%, we can see discontinuities at the edges, where the pattern should tile. The bicubic sampling doesn't work across the original pattern's boundary, which defeats the purpose of creating a tilable pattern in the first place.
Also, it would be nice to choose the interpolation method and the boundary behavior (mirror, clamp, extend, repeat, etc.) like other apps do, like Blender when it samples a texture inside a shader.
Also also, it would be better if you allowed a higher maximum value for the Scale, 1000% (10x) is not a lot.
