Skip to main content
davescm
Community Expert
Community Expert
August 31, 2018
Question

Something for the weekend - Part 35 - The tube

  • August 31, 2018
  • 14 replies
  • 5531 views

Hi,

This tube station is a 3D render which I modelled, based on a scene from a James Bond movie (Die Another Day). It is not an exact replica of the film scene but it is loosely based on the station features and camera viewpoint. As is the way with these things, it took a bit longer to make than I initially thought. However, I learnt a few things along the way so it was a good exercise in 3D modelling and texturing.

So for this weekend's challenge, I bring you the empty old station. What will you do to bring it to life?

Anything goes as long as it meets the forum rules on decency, copyright etc.

Anyone is welcome to have a go - whether you are a complete beginner or a Photoshop expert.

There are no prizes - just the chance to practice, show off, or bring a bit of humour and fun.

When posting back your edited images please use jpeg and downsize to 1200px on the long side.

To download the image below in jpeg format with ICC color profile (sRGB) and without the forum scaling artefacts , right click and then use Save Image As /Save Target As (or similar depending on your browser).

Dave

This topic has been closed for replies.

14 replies

Rista12
Participating Frequently
September 1, 2018

thatsmauri
Community Expert
Community Expert
August 31, 2018

You're seriously becoming better and better, Dave!
Maybe I'm nitpicking, but I do miss some Ambient Occlusion (AO) here and there

davescm
Community Expert
davescmCommunity ExpertAuthor
Community Expert
August 31, 2018

Thanks Maurice.

I use Blender's Principled BSDF shader and Cycles to render PBR metallic/roughness maps from Substance. As you will know Blender Cycles does not have a global ambient lamp just a World AO (with built in occlusion calculation). So using prebaked AO maps would actually make it less realistic (IMO). So you are right, I don't use them.  I'll take another look though and try a render with those maps and see if it looks better (accurate is not always best!)

Dave

KJerryK
Legend
September 1, 2018

davescm  wrote

There are no prizes

With all due respect Dave, I must take issue with the above. As you also said "the chance to practice, show off, or bring a bit of humour and fun" is a prize to be enjoyed, not dismissed. Thank you.

In any case, here is a contribution that occurred to me.

Trevor.Dennis
Community Expert
Community Expert
August 31, 2018

A sensational 3D render Dave.   You are getting seriously good it.  I have my desktop up and running again, so I'll have to try and think of something.

[EDIT]  I have just opened up the full size render in Photoshop and viewed it 1:1, and I am even more impressed.  I love steel and metal textures, and the rails are amazing.  Right down to the little insulators beneath the powered rails.  The textured edge to the platform is also very good, but the best bit has to be the recessed grout between the tiles.    Hang on a minute... There something coming out of that tunnel, and it looks angry!!

Image result for scared smiley

davescm
Community Expert
davescmCommunity ExpertAuthor
Community Expert
August 31, 2018

Hi Trevor

Thank you. For anyone interested , the objects are modelled in Blender, including things like the rails, clips, insulaters etc. Then the finer surface detail, including the tiles and  grout, was added in Substance Painter building up the surface materials in layers. So the recessed grout is not modelled but uses a normal map to simulate the position of the fine surface details. The render then uses the normal map to cast the shadows and catch the light on the surface realistically.

The untextured model looks like this:

So back to SFTW - have fun !

Dave

August 31, 2018

I may have lost the plot on this one

August 31, 2018

Amazing 3D work Dave  

davescm
Community Expert
davescmCommunity ExpertAuthor
Community Expert
August 31, 2018

Thanks Ged - I'm looking forward to seeing what the the folk on this forum can do with it

Dave