basic 3d and transform cuda issues
basic 3d when using cuda:
swivel or rotate on a 4K+ video and the edges disappear (facepalm)
Transform on a 4K+ video - change the shutter angle and the layer becomes entirely in the wrong place. Like it has swapped its central coordinates for an edge. Trying to fix it by changing the anchor point doesn't work because any movement (the reason why you chose a new shutter angle!) is blurred from the wrong point.
I'm only writing this bug report whilst premier renders a sequence that I've applied these effects to rendering out via software. It feels like 2010 all over again. 😕😕
