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Inspiring
August 30, 2017
Answered

How do I add essential graphics to my library?

  • August 30, 2017
  • 2 replies
  • 1968 views

I don't really care for the new Essential Graphics workflow for a variety of reasons, (for example, I would would prefer to draw primitive shapes onto a layer instead of having one randomly created for me and then editing it), but I can learn to live with it.

However, there seems to be a huge oversight in this new workflow:  It used to be that if I created a title, it was automatically added to my library, so I could reuse it later in a project (even in a different sequence), or even use it as the basis for a new title.

But with essential graphics, it only creates an entity on my sequence timeline.  If I delete it from the timeline, it seems to be lost forever, and reusing graphics is a real pain.

Am I missing something? Is there a way I can create a graphic and then add it to my library?

    This topic has been closed for replies.
    Correct answer excited_Genie16B8

    You can drag it to the bin and reuse from there.

    2 replies

    R Neil Haugen
    Legend
    August 31, 2017

    First ... the old titler didn't add it's work to the Library, but to a bin in the Project panel. In Adobe speak, those are different things, as there is a separate panel for the Library, as its own panel in the quadrant of the Editing workspace where the Project, Media Browser, and several other panels "live". So ... be careful not to confuse the bins with the Library.

    Second, think of the graphics panel as an Effect. Which is in reality what it is. And like other effects, you save your variation of those effects as presets. Take Lumetri ... you like something you've done in Lumetri, you can "save" it in a hard-code version by exporting a LUT from Lumetri ... or save it as a Preset where when you drop it on a clip, you open up Lumetri and it has the settings of the preset already "active", and you can change them at need.

    Save a graphic of the EGP as a mogrt in the EGP panel, it brings it up on recall as you've created it, with all parameters available to edit. Just as if you'd saved any other effect as a preset. You can drag a graphic to the project panel, and then have it to grab/drop on any other clip. Note, doing this without saving as a mogrt, and if you change anything ... you've just changed it in all instances.

    You can save your mogrts to your Library ... and note, then they're accessible in any project you work where you're signed into your own CC account.

    So then you don't even need to copy/paste your graphics from one project to another ... they exist in all your projects Period.

    Neil

    Everyone's mileage always varies ...
    excited_Genie16B8Correct answer
    Legend
    August 31, 2017

    You can drag it to the bin and reuse from there.

    Inspiring
    August 31, 2017

    Dragging the graphic to my bin sounds like less bother than saving out a file, if I'm only going to be reusing a graphic once or twice in the same project.  Thanks for that, Jim_Simon.  Neil, I was aware of the new file format, but I thought that was more for creating templates... I'll have to play with this functionality.

    Thanks, both of you, for your help.