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Dane1353
Participant
November 18, 2016
Answered

How Do I Make Playhead Return To Original Position in PrPro?

  • November 18, 2016
  • 5 replies
  • 5721 views

So, I've recently switched from Sony Vegas to PrPro for video editing, and there's 3 features I miss from SVPro.

One of which is when I press stop (Space) the Playhead returns to where I started it, NOT from the beginning of the clip or timeline,

but from the spot I started the playback (i.e. I start the playback at 1 minute and 37 seconds, I let it play for about 50 second and I press space, then it returns to 1 minute 37 seconds) How do I enable this in PrPro? I'm using PrPro CC 2015.

The other 2 features I miss would be awesome to have, so IF you know of a way to do this I'd love it.

Why doesn't the audio waveform show when I move the clip with a mouse? It does in SVPro and it helps syncing or matching audio/music up with a clip perfectly with ease and fast, whereas this process is a lot slower and tedious in PrPro. Is there any way I can make the waveform show even when moving audio clips with the mouse?

And WHY can't I implement clips recorded with Nvidia Shadowplay without it going out of sync? That's the main reason I switched to using SVPro (Back in the day I started with PrPro but the sync problem and the task to fix it took way too long, SVPro made the entire process 50 times faster) Is there a fix for this too? I know shadowplay records 60 FPS variable framerate, but can't I get a feature or put on a setting where it takes this into account and DOESN'T de-sync it?

Of course the MAIN subject is the playhead, I really miss this feature, but if any of you know an easy and quick fix for the other 2 I'd love it! (I've not updated PrPro because I don't like setting things up anew, I'm stubborn yes I know - If all of these features are in newer versions please let me know and I'll get those installed ASAP)

Thanks!

    Correct answer excited_Genie16B8

    The playhead remains where it stops (as it should).  There is no other behavior available.

    You can get the audio close, and then nudge it using ALT+< or ALT+> shortcuts for fine adjustments.  The waveform will remain visible during that move.

    Premiere Pro is designed for professionals.  Gaming videos don't qualify.  You'll have an easier time using a consumer level editor that can handle consumer video formats.

    5 replies

    Participant
    September 1, 2023

    What Jim_Simon said is wrong there.

    Solution is asign spacebar to playaround shortcut and remove space bar key from play-stop. and go into preferences- playback and change post roll option to 60. The only unfortunate thing is it wont let you have it more than 60 which i have been trying to figure out.

    tbytrnr
    Participant
    June 22, 2023
    I have mine set up to return to the start position - here's now 
    
    Go to shortcuts - Play Around - set that to Space 
    
    Then go to Edit - Preferences - Playback, set Preroll to 0 seconds and Postroll to 60 seconds.  
    
    That will make you return playhead on pause to the original point (as it should 😉 )
    Rag and Bone
    Community Expert
    Community Expert
    April 25, 2021

    You could set markers, if that would help.

    Participant
    April 25, 2021

    there is a way:

    https://www.youtube.com/watch?v=_TSZdjOwKws&ab_channel=FatalBulletHit

    changing a shorcut to PLAY AROUND, and then changin PRE-ROLL to 0, and POST-ROLL to a high number, like 60.

    check the video

    sorry for the bad english. i'm from Argentina

    bye

    excited_Genie16B8Correct answer
    Legend
    November 18, 2016

    The playhead remains where it stops (as it should).  There is no other behavior available.

    You can get the audio close, and then nudge it using ALT+< or ALT+> shortcuts for fine adjustments.  The waveform will remain visible during that move.

    Premiere Pro is designed for professionals.  Gaming videos don't qualify.  You'll have an easier time using a consumer level editor that can handle consumer video formats.

    Dane1353
    Dane1353Author
    Participant
    November 19, 2016

    Hmm okay, would've been cool if it the other behavior was available too - Will just have to stick with it ^_^

    Thanks for the reply though!