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Inspiring
December 4, 2017
Answered

How do I match look from a reference image

  • December 4, 2017
  • 2 replies
  • 1959 views

I just discovered speed grade the other day but It is no longer available.

It had a handy feature where you can match colors from a reference image at the click of a button.

Does Lumetri have a feature like this? I can't find it anywhere, this looks like a massive time saver for when I'm on a tight deadline and don't have time to grade from scratch.


I know photoshop has a match color tool, I want to know if it's possible to use that tool to create a LUT to use in Premier pro?

Or is there any other tool I can use, I'm looking for the most efficient way of getting the look I want.

This topic has been closed for replies.
Correct answer R Neil Haugen

Chris has a good answer. I'll add my experience also.

I'm the guy what initially figured out the PC 'hack' into the PrPro project files, following the actual posting of how to do it on Mac's. I just applied the same method he'd found to the similar PC process. So I 'hacked' PrPro into Sg and back manually for a while.

Then Patrick Zadrobilek of Austria created the marvelous little app that Chris mentioned, the PrProBCC, and sells it for a very small amount on his NTown website. I've purchased that and use it on a regular basis. It still works with PrPro CC2018, as long as you don't include any AE comps on the sequences. If you have a comp, you need to go to Ae, render that out to full media, replace the comp on the timeline with the media. A lot of the folks I know using Ae normally do this anyway when they figure they have 'lock' on that comped part of the sequence as it's a more solid playback situation then.

Interesting note ... if you send a PrPro 2018 project to Sg & bring it back (running it through PrProBCC both ways) ... when you load it into PrPro, playback will not normally be affected at all, even with a fair number of primaries & several secondaries ... I tend to do maybe 5-10 layers in Sg for a number of clips ... with no playback 'penalty' in PrPro. That much work will take 4-7 "instances" of Lumetri, or ... using both Lumetri's ability to export itself as a .cube LUT, and Red Giant's old Lut Buddy plugin to draw and read a pattern of say a pair of Lumetri "instances", then export a LUT from that so that I can take the work of the 6 Lumetri instances down to say 3 ... I'll still often get a playback penalty.

And that 2018 project, with an Sg trip? Bring up the Lumetri panel, and at the bottom is an extra tab. Open it ... all it is, is a checkbox for SpeedGrade ... checked, the  Sg work is applied. Uncheck, the Sg work is turned off. Hmmm.

Some pairs of clips work very well with the "Shotmatch" button in Sg, and some ... don't. Even when they don't, you have the easy ability to set up a good 2/3-up view in your playback monitor.

Now ... some times I do shotmatching in PrPro with Lumetri. I've created a custom workspace, with a second PrPro window on my playback monitor. I have Shift-C set to toggle Mercury Playback so I open the playback monitor for this use. In the upper (playback) monitor, the window has a nearly-closed Source monitor to the far left that I use on the odd occasion I want to match to a still. The majority of the left side is the Reference monitor open to the sequence in use, and the right half is the Program monitor. You can use the scaling controls (fit, percentage sizing) and the sliders to get the appropriate part of the shots up for matching ... setting the Reference monitor from the timeline at the bottom of that tab, and the Program monitor from the main timeline panel.

This allows me to see the two images crucial areas at decent size, and by clicking between the monitor panels I can change which image is shown in the scopes. NOT as handy as a real 2/3-up but ... workable for smaller jobs. This image is my two 1920x1080 monitors shown together ... top, the playback area; bottom, the main UI.

Neil

2 replies

R Neil Haugen
R Neil HaugenCorrect answer
Legend
December 4, 2017

Chris has a good answer. I'll add my experience also.

I'm the guy what initially figured out the PC 'hack' into the PrPro project files, following the actual posting of how to do it on Mac's. I just applied the same method he'd found to the similar PC process. So I 'hacked' PrPro into Sg and back manually for a while.

Then Patrick Zadrobilek of Austria created the marvelous little app that Chris mentioned, the PrProBCC, and sells it for a very small amount on his NTown website. I've purchased that and use it on a regular basis. It still works with PrPro CC2018, as long as you don't include any AE comps on the sequences. If you have a comp, you need to go to Ae, render that out to full media, replace the comp on the timeline with the media. A lot of the folks I know using Ae normally do this anyway when they figure they have 'lock' on that comped part of the sequence as it's a more solid playback situation then.

Interesting note ... if you send a PrPro 2018 project to Sg & bring it back (running it through PrProBCC both ways) ... when you load it into PrPro, playback will not normally be affected at all, even with a fair number of primaries & several secondaries ... I tend to do maybe 5-10 layers in Sg for a number of clips ... with no playback 'penalty' in PrPro. That much work will take 4-7 "instances" of Lumetri, or ... using both Lumetri's ability to export itself as a .cube LUT, and Red Giant's old Lut Buddy plugin to draw and read a pattern of say a pair of Lumetri "instances", then export a LUT from that so that I can take the work of the 6 Lumetri instances down to say 3 ... I'll still often get a playback penalty.

And that 2018 project, with an Sg trip? Bring up the Lumetri panel, and at the bottom is an extra tab. Open it ... all it is, is a checkbox for SpeedGrade ... checked, the  Sg work is applied. Uncheck, the Sg work is turned off. Hmmm.

Some pairs of clips work very well with the "Shotmatch" button in Sg, and some ... don't. Even when they don't, you have the easy ability to set up a good 2/3-up view in your playback monitor.

Now ... some times I do shotmatching in PrPro with Lumetri. I've created a custom workspace, with a second PrPro window on my playback monitor. I have Shift-C set to toggle Mercury Playback so I open the playback monitor for this use. In the upper (playback) monitor, the window has a nearly-closed Source monitor to the far left that I use on the odd occasion I want to match to a still. The majority of the left side is the Reference monitor open to the sequence in use, and the right half is the Program monitor. You can use the scaling controls (fit, percentage sizing) and the sliders to get the appropriate part of the shots up for matching ... setting the Reference monitor from the timeline at the bottom of that tab, and the Program monitor from the main timeline panel.

This allows me to see the two images crucial areas at decent size, and by clicking between the monitor panels I can change which image is shown in the scopes. NOT as handy as a real 2/3-up but ... workable for smaller jobs. This image is my two 1920x1080 monitors shown together ... top, the playback area; bottom, the main UI.

Neil

Everyone's mileage always varies ...
Inspiring
December 4, 2017

Thanks for your detailed response, it really seems like Adobe has worked really hard to take the speed out of grading. I'll probably just stick to using the scopes and hope that Lumetri and Resolve add more time-saving features in the future.

R Neil Haugen
Legend
December 5, 2017

Well ... yea, the comment about taking the speed out of grading is sadly appropos. Along with real professional controls & such. Although I will note that these changes were put in place under the administration of the previous PrPro program manager. They changed that last year ... the new head was the original developer of Iridas (along with a partner) ... which became SpeedGrade on purchase by Adobe.

So ... I'm hoping he'll want a much larger emphasis on color. Lumetri needs so much though, I don't know how fast he'll be able to get something vastly improved. But I dream ... 

Using the PrProBCC app to take a 2018 project to Sg only takes a few seconds ... and the return route also. So ... small things, I can use Lumetri especially as with the full Elements control panel it's a vastly faster process than with a mouse! Even the Ripple is a huge improvement over mouse control.

Neil

Everyone's mileage always varies ...
chrisw44157881
Inspiring
December 4, 2017

1. speedgrade still works with the tool that changes the project version back and forth.

PrProBCC – Adobe Premiere CC 2018 Project Converter

http://ntown.at/2016/08/09/pprobcc-adobe-premiere-project-2015-3-compatibility-converter/

2. XML to resolve has color match

3. you can match stuff manually with scopes.

4. photoshop seems to me to be cumbersome for editing video.

Inspiring
December 4, 2017

Thanks for your reply,

Unfortunately, I don't have a copy of speed grade, but I do have resolve.

I'm aware of the color match feature with the color chart, but I'm not aware of a button that mimics the look of a reference image like speed grade did. If it has this feature could you please send a screenshot or link me to a little tutorial, that would be greatly appreciated

I agree that photoshop would be cumbersome, I would rather not use it but it does have the color match feature, but no way to make a LUT from that effect (as far as I know)

chrisw44157881
Inspiring
December 4, 2017

here's resolve's shot match:

DaVinci Resolve 12 - 51b Shot Match - YouTube

if you have a color chart, resolve can neutralize automatically, which I think is faster.

you could also create luts with a color chart with this

https://3dlutcreator.com/

or iwltap

https://generator.iwltbap.com/

I neutralize all to a 'same' look, then apply one adjustment layer grade across all clips. this is how I do it in premiere.

a fun tidbit:

I've made a prototype premiere preset that will neutralize any clip to 18% grey. just enable the paint bucket effect and set the rgb scope single line it creates to 48 ire.

https://f1.creativecow.net/11929/neutralize-exposure-preset-mix-18?uploaded=file

a quick 60 sec walkthrough that is a little dated. i've moved the ire range to 48 ire from 41.

https://f1.creativecow.net/11929/neutralize-exposure-preset-mix-18?uploaded=file