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igorr60572095
Inspiring
November 14, 2018
Answered

How to implement Blur functionality on Metal, Cuda and OpenCL?

  • November 14, 2018
  • 1 reply
  • 807 views

Hi, everyone.

I am creating a gpu accelerated plugin now.

I am going to implement blur functionality on metal, cuda and opencl.

How can I do it simply?

Regards,

Igor.

This topic has been closed for replies.
Correct answer Bruce Bullis

The PPro C++ SDK is the right place to start; we don't have any spare blur algorithms laying around.

1 reply

Bruce Bullis
Bruce BullisCorrect answer
Legend
November 14, 2018

The PPro C++ SDK is the right place to start; we don't have any spare blur algorithms laying around.

igorr60572095
Inspiring
November 15, 2018

Okay, got it.

I have one more questions.

it looks like default immersive video transitions are gpu accelerated.

Are they built from  sample plugin such as SDK_CrossDisoved or SDK_ProcAmP?

Regards,

Igor.

Bruce Bullis
Legend
November 15, 2018

They rely on the same public APIs.