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Inspiring
April 18, 2025
Question

LUTs from the bottom of the list not loading in Lumetri

  • April 18, 2025
  • 3 replies
  • 985 views

Hiya!
I was very excited when I finally added my LUTS to Adobe folders, so I dont have to look for them separately for each project.
I added around 200 LUTs to the 'Creative' folder and around 20 to the 'Technical' one, all are .cube files.

Luts are displayed on the list in Lumetri Panel in Premiere, but when I try to select them from the list, one of the following things happens:
1. LUT A - displays fine (for the LUTs that are at the top of the list (I'd say first 5-10))
2. I select a new LUT (LUT B), but there is no change in the image, and the name of the previous LUT A is still being displayed as well as the visual
3. I select 'no LUT', then go to the bottom of the list, and select LUT C - then Premiere assigns random LUT, from what I noticed it's usually the last one that was responsive.

When instead of selecting LUTs from the list that is displayed, I use 'browse' and go directly to the folder with the LUT, everything works great. The problem is this is not the most time effecient way to preview different colour options.

Does anyone know what is happening? 
I am not sure if it's a bug or user error. 

3 replies

Participating Frequently
August 26, 2025

I have the exact same issue here and the whole set of instructions by @R Neil Haugen didn't do anything for me. Yeah they all appear in premier but that still doesn't solve this bug. When you select the Luts at the bottom of the list, it automatically reselects a Lut somewhere in the middle of the list, about position 10. I've attached a screen recording to demonstrate and samples of my various LUT folders. I use lots of different technical luts depending on my camera, and style of edit I'm going for so simply not having them isn't an option.

 

Participating Frequently
August 26, 2025

Just to add, I've tried both the programme files method and the appdata method, neither fix this issue

R Neil Haugen
Legend
August 26, 2025

First, if LUTs are added to the Program Files/Adobe/Premiere Pro/Lumetri/LUTs location you create a problem, as in that location, the LUTs are 'called' within Premiere by their relative location in that folder.

 

So it grabs the "9th LUT down" not "Angelfeathers 3450 lut" ... and that is a huge problem if you add anything to those folders.

 

You have to use either of the appdata/user .... location, or the Program/package files/Adobe/COMMON/LUTs folder tree. 

 

And ... you do have to add the folder for the location use of the LUT ... Technical for Basic tab, Creative for Creative tab, Input for Input color management usage. 

 

Next ... after loading the LUTs, you have to close and relaunch Premiere ... it will not see any LUTs added anywhere while it is open.

 

And past that, there is a definite total number you can add ... more than 80 or so, it stops seeing them. I'm not sure of the exact number.

Everyone's mileage always varies ...
MyerPj
Community Expert
Community Expert
April 18, 2025

To add to Neils post, here's a link to the Luts folder, just paste this into File Explorer.

%UserProfile%\AppData\Roaming\Adobe\Common\LUTs

 

R Neil Haugen
Legend
April 18, 2025

Simple. You added them into the Premiere Pro program/package file LUTs folders, right? The same ones that have the shipped LUTs in them?

 

Wrong. Do not EVER add any LUTs to the folders inside Premiere that already contain Adobe's provided LUTs.

 

Those folders are never accessed by file/LUT name, but only by relative "place" in the folder when sorted alphanumerically in computer terms. 

 

Further, LUTs added into those folders will only be seen by the app itself, as Ae, Premiere, and MediaEncoder all have their own internal copies of those LUTs which they will use.

 

So adding anything to those folders screws up the use of most of the LUTs of those folders ... and will never be seen by AfterEffects nor MediaEncoder.

 

They have two different folder trees you can use to get your LUTs seen by the Input, Basic, and Creative tab "slots". Available in the Premiere Pro help files, use those.

 

One is via the users/username/appdata/roaming/adobe/common/LUTs I think it is.

 

The other in the Program Package file folder ... but in the Adobe/Common folder tree. I use this one personally.

 

But either way you choose, within those folders, you probably need to create an Input, Technical, and Creative folder.

 

Put your LUTs in the appropriate folder chosen by where you  want to apply them within Premiere.

 

Input process LUTs go in the Input folder.

 

Basic tab use LUTs go in the Technical folder.

 

Creative tab LUTs go in the Creative folder.

 

Out of curiosity, as someone who works with/for/teaches pro colorists, what LUTs do you have, and what do you use them for?

Everyone's mileage always varies ...
Inspiring
April 20, 2025

Hi Neil, 

Thanks for this very comprehensive answer, it's really helpful! 
quote

... and will never be seen by AfterEffects nor MediaEncoder.

 

Yeah, I struggled with this. The Internet advised that I should then copy the same Luts into the AE Lumetri folder 🤡 which I never did out of laziness. Whenever I created a linked comp in AE, my footage was ungraded, haha

quote

One is via the users/username/appdata/roaming/adobe/common/LUTs I think it is.

 

The other in the Program Package file folder ... but in the Adobe/Common folder tree. I use this one personally.

 

Quation about above: when I update Premiere, will these folders be visible in the new verions as well? Or will I have to rememebr to replicate them?

 

 

 

Out of curiosity, as someone who works with/for/teaches pro colorists, what LUTs do you have, and what do you use them for?

I have a multipack of Luts from I believe Motion Array from different YouTube creators - I wanted a lazy way of checking how the footage will look with different creative looks. I don't really do much color grading apart from basic adjustments.

Thanks a lot for your help!

R Neil Haugen
Legend
April 20, 2025

The two "user-friendly" locations are not updated by changes to your installed apps, so they are there and read by all versions of Premiere, AfterEffects and MediaEncoder.

Everyone's mileage always varies ...