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Participant
March 8, 2019
Question

Opacity applied to video and matte of same color appears differently

  • March 8, 2019
  • 2 replies
  • 162 views

I have a clip shot on a white backdrop, with the edges of the backdrop in frame. The backdrop itself is not pure white, but a very light gray. I've used Lumetri to increase whites so that the backdrop becomes pure white. I've masked out the edges of the frame where the backdrop ends and place a pure white matte underneath it.

So far, so good. The backdrop is now pure white and exactly matches the matte underneath it. The problem is that I want to apply a 50% black matte over the clip, but suddenly the mask is now visible - the white matte underneath the masked clip is now darker than the pure white backdrop in the video.

I've tried nesting the clips and even exporting and reimporting the video before applying the black matte at 50%, but the difference between the matte and video is still visible. I've sampled points in the video and matte to make sure the color exactly matches. What can I do to darken the video uniformly?

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2 replies

Ann Bens
Community Expert
Community Expert
March 8, 2019

Might need to check your graphics card if it is set to 0-255.

Ann Bens
Community Expert
Community Expert
March 8, 2019

Different approach:

The 4 color gradient is sampled from the edges of the mask.

Joel OPTPAuthor
Participant
March 11, 2019

Thanks, Ann, for the suggested workaround. I was able to get an acceptable result this way, but I'm still left wondering why a matte and a video, both with pixel values of 100% white, are affected differently by a 50% black layer. More perplexing is how an exported video still retains the visible mask shape after the 50% black layer is applied.

Coming from a photography background, I would think that the exported video pixels would all have the same value, and therefore would be affected the same when re-imported and darkened, but there must be some level of pixel information that is retained that I'm unaware of. I would still like to know what's going on here and how to "toss" that information so pixels of the same values can be manipulated uniformly.