Skip to main content
Participating Frequently
December 7, 2025
Question

Premiere/Audition workflow for polywaves

  • December 7, 2025
  • 1 reply
  • 339 views
Aloha!
tl;dr
I want to use Audition to clean the audio for a short film, and the workflow isn't working.
 
I've got a short film teetering on the point between rough and fine cut, so I'm ready to start getting serious about audio. I want to do most of the initial work (noise removal, spectral repair, normalization) in Audition.
 
If I right-click on a clip in the Timeline and say "Edit in Audition," it opens that instance in Audition, and when I save changes they cascade back to Premiere. A new clip appears both on the Timeline and in the Project as "File_Extracted." Ok, fine, but...
 
Most of these audio clips are used multiple times, with separate in and out points. What I want it to edit the source clip, and have those changes cascade into the project. I don't want to manually do the same noise correction on five sections of the same clip.
 
If I right-click on the audio file in the Project bin, and hit "Edit in Audition," it opens in Audition. Any changes I make and save appear in the Project bin as "File_Extracted" but do not cascade into the Timeline instances.
 
The original is a polywave, and the extracted files are single mono files. I believe that's why this is breaking.
 
Within Audition, there are manipulations I can do to the polywave directly, but using the most powerful tools involves first extracting mono files from the polywave. I could save those mono files, and work my way through the Timeline relinking one at a time, but that's ridiculous. Plus, there are about 2,000 edits, each with as many as 5 tracks.
 
I could, having made and cleaned the mono files, use the waveform editor in Audition to create a new polywave, or to replace the contents of the original polywave. I'd be working at the system level, replacing the actual source files themselves, which should cascade into Premiere as it would have no idea I'd made any change. A brute-force attack at the OS level, replacing the source files themselves.
 
There has to be a workflow that lets me edit the source material and have those changes cascade throughout all instances on the Timeline, just like placing a LUT on a master clip. Right? This workflow can't be this dysfunctional, can it? Can anyone tell me what that workflow is?
Mahalo!

1 reply

Warren Heaton
Community Expert
Community Expert
December 9, 2025

Hi @Thomas25297751b3dn:

It's nice to see you over here in the Adobe Community Forums as well as the Adobe Premiere Pro Editors group on Facebook.

If you want to make destructive edits to the original source audio that are reflected where ever that source is used in a Timeline, select the original source audio in the Premiere Pro Project panel or Bin panel and then choose Edit > Edit in Adobe Audition > Clip.  This extracts a duplicate of the original source audio and opens in it Adobe Audition.  In Premiere Pro, you'll see the original source audio and the extracted audio (Premiere appends "extracted" to the tail of the filename).  In Audition, edit the extracted audio as needed and save.  Back in Premiere Pro, the edits made to the extracted audio should refresh immediately.  Right-click the original source audio and choose Replace Footage then navigate to and select the extracted audio.  Premiere Pro will now use the extracted audio in any Sequence where the original source audio was used.

You may also want to review how to round trip a sound mix from Premiere Pro to Audition where we send our Sequence to a session in Audition (transferring effects applied in Premiere Pro with it) and then return to the same Sequence with stems.

 

 

 - Warren

Participating Frequently
December 9, 2025

Aloha Warren!

Unfortunately, the workflow you're describing, although logical, doesn't actually work when the origial source files are ploywave files. 

 

When placed on the Timeline, Premiere makes temporary copies of the individual tracks within the ploywave and presents them as separate clips. Going back to the Project bin and using "Edit in Audition" does open the original polywave in Audition. That much works. However, in order to use some of the more powerful effects in Audition, you must first extract the individual tracks into separate mono files.

 

Audition returns these new mono files to Premiere; it does not make changes to the source polywave. Thus, the new "extracted" files appear in the Premiere project bin, but do not cascade into sequences, as they weren't the form used in the original edit.

 

I removed the "correct" lable from this response. I don't want to limit future discussion!

 

[EDIT] removed an embarassing number of typos

Warren Heaton
Community Expert
Community Expert
December 10, 2025

@Thomas25297751b3dn 

After returning to the Premiere Pro, right-click the polywave source and use Replace Footage to swap the polywave for the extracted (and edited) file.  That source will be replaced in any Sequence in which it's used.

Your workflow seems to be unique.  If you post it as an "idea", please let me know and I'll vote for it; however, it may be an up-hill battle.  In post production, avoiding destructive edits to audio source is a best practice and the workflow for round tripping from Premeire Pro to Audition supports that.