Unacceptable UI performance on Windows with dupe markers and through edits
I thought there was something messed up with certain files. I'm working with a project with 32b audio and sluggish XAVC MP4 10bit files. However after extensive testing the problem seems worse than that.
In a fully empty project making a seq with just audio gives 'normal' performance.
Adding about 20 cuts to the audio clips results in about 1fps UI performance. Tested the same with 24b audio and realized it wasn't the files but the UI itself. Then turned off the through edits and performance was ok again. Went back to the full project only to see perfomance drop to 1fps again. Turned off Duplicate Frame Markers and perfomance was okay again.
Performance seems to somewhat improve when there's only a few other sequences existing in the project.
I think the underlying issue could have to do with the amount of times a file is used in the entire project vs the check for duplicate frames.
This problem is present on the latest build which I tested on the side, but also 23.6 which our team is currently on. On a Mac this poses no issue at all and the UI draw is very smooth.
On Windows we can see it on multiple systems although our Windows machines do have the same hardware. On one of them I updated to the latest nVidia Studio drivers for sanity sake which didn't solve it.
Hope you can fix this asap otherwise we can't work smoothly.
Windows 11 Pro 22H2
Ryzen 9 5950X
128GB RAM
RTX 3090 Ti
Premiere Pro 23.6 & 24.0

