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Known Participant
August 13, 2019
Question

When applying a LUT Lumetri Color crashed with (AEVideoFilter:11) Premiere Pro CC

  • August 13, 2019
  • 5 replies
  • 2411 views

Premiere Pro and CC have some problems since a few weeks. The CC18 version was running perfectly. From one day to the next i had this problem. A low-level-exception is occurred in: Lumetri Color (AEVideoFilter:11) Whenever i add a lut to creative in lumetri. These are luts that have been working for years. I haven't changed anything in the program. CC2019 has the same problem. The project I worked on partly over 4 weeks with the luts. No problem for weeks and then one day came this error. Get this not by google solved. Meanwhile I have this also with new projects.

Restarting the MAC doesn´t help

Changing renderer to software only doesn´t help.

Anybody can help?
Working on Mac Pro 2013. Mojave

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    5 replies

    hanskfroschauer
    Known Participant
    July 16, 2020

    I have the same problem, have had it for years. As soon as I preview or try somewhere between 5 and 10 LUTs in Lumetri, I get the error and have to force-quit Premiere. In spite of the solutions offered (which are the same on all related posts) this has nothing to do with where your LUTs are on your machine, where they're from (bought/downloaded), or anything like that. Believe me, I've tried everything, and I have this issue on all the machines (all macs) at my office and my home machines. This is an annoying bug that Adobe does not care enough about to fix, for whatever reason. Otherwise, this wouldn't be an issue after literally years worth of posts about it. Sorry.

    Participant
    January 21, 2020

    Did your problem solve?

    Participant
    January 21, 2020

    Did your problem solve? Plz My Software Same problem

    R Neil Haugen
    Legend
    August 13, 2019

    Whenever i add a lut to creative in lumetri.

    That sounds like you add LUTs to the Program/Package folders .... which is a complete no-no. Never ever add your own LUTs to the Program/Package file area!

    These are luts that have been working for years.

    That could be another issue ... where did you get those LUTs, and what form are they?

    LUT/Look Use in Adobe Video Apps

    Premiere, AfterEffects, and MediaEncoder all "ship" with the same exact set of LUTs in the program/Adobe/Premiere (or whichever app)/LUTS/[Creative] or [Technical] folders.

    And all three apps refer to files in those folders in a relative reference manner. Just like spreadsheet programs ... that use "relative reference" for something four rows down and two files over, and "absolute references" for named specific cells. So the Adobe apps do NOT look at the names of the LUTs/Looks in the program/package file folders, only their relative position in the folder.

    In the current version, SL BIG is the 13th LUT/Look in the Creative tab's dropdown list. If you use that LUT, Premiere thinks of it as "the 13th LUT in the Creative Tab folder", and NOT as "SL BIG.itx".

    Think about that ... you add anything to any of the three app's Lumetri/LUTs/ ... folder tree, you're changing the order, therefore which it accesses, but only for that one app. NOT for the other three!

    Adding LUTs to Premiere, AfterEffects, and MediaEncoder Properly

    There are specific locations specified for users to store their own LUTs/Looks for use within the drop-down lists of the Basic and Creative tabs ... as in the following chart:

    Note, you need to create the folders at the end of those trees ... the Creative and Technical folders.

    Parking your LUTs/Looks there means that Premiere, AfterEffects, and MediaEncoder will all see them correctly from that one location. If you apply a LUT in Lumetri in Premiere or AfterEffects, the other app 'sees' that same LUT as applied. And exporting through MediaEncoder will apply the expected LUT/Look.

    Neil

    Everyone's mileage always varies ...
    StefanHegAuthor
    Known Participant
    August 18, 2019

    i will try this out. I will delete al the non standard luts from the program/premiere/lumetri/luts/creative (also technical) folder.

    then i will add my own and boughed luts to the describted library folder.

    kglad
    Community Expert
    Community Expert
    August 13, 2019
    StefanHegAuthor
    Known Participant
    August 13, 2019

    that did not helped.