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Liwinmac
December 13, 2025
Question

Why is speed ramping still so difficult in Premiere Pro?

  • December 13, 2025
  • 3 replies
  • 367 views

I genuinely love Premiere Pro, and I use it every single day for real estate videos. It’s a powerful tool, and I’m invested in the Adobe ecosystem.

That said, I’m honestly frustrated with how speed ramping is still handled.

For those of us who edit real estate content daily, speed ramping isn’t a “creative extra,”  it’s a core workflow. We use it constantly in walkthroughs, gimbal shots, and drone clips. Yet in Premiere, it still feels unnecessarily complicated, slow, and clunky.

When you compare this to Final Cut Pro, it’s honestly night and day. In Final Cut, speed ramping is fast, intuitive, and visual. You can make clean, professional ramps in seconds. In Premiere, it often feels like you’re fighting the software, clicking through menus, adjusting tiny handles, and repeating steps over and over.

At the end of the day, we don’t want things to be hard; we want them to work.
We want to be productive, not waste time doing the same thing 10x harder than it needs to be.

So my questions to the community:

  • Why hasn’t Adobe simplified speed ramping yet?

  • Is there a reason such a common feature still feels outdated?

  • Do other daily editors (especially real estate or social content creators) feel the same?

I’m curious to hear your thoughts, and honestly, I hope Adobe is listening.


If you want, I can also:

  • Make it shorter for Reddit

  • Make it more aggressive

  • Make it more neutral/professional

  • Add a poll-style ending to boost engagement

Just tell me.

3 replies

Liwinmac
LiwinmacAuthor
January 23, 2026

All I’m asking for is a speed ramping workflow that’s intuitive, fast, and modern — like what already exists in Final Cut Pro and DaVinci Resolve.

I’ve been waiting almost two years for meaningful improvements, and nothing has changed. At this point, it’s no longer just frustrating — it’s impacting real workflows. My company is now being forced to switch editing platforms, not by choice, but because Premiere no longer meets our efficiency needs.

I’ve raised this issue directly with Adobe multiple times, both through DMs and email, and there’s been no progress. When long-standing feedback is consistently ignored, it sends a clear message to professional users about where their priorities stand.

Adobe Employee
December 25, 2025

Hi melvinc7,

Welcome to the community! Would you mind sharing more details on the improvements you're looking for in the speed ramp feature? Please feel free to share a screen recording of your desired workflow. It will help us understand the issue and assess areas for improvement.

 

Thanks,

Sumeet

Participating Frequently
January 16, 2026

Hi Sumeet, 

Just wanted to weigh in on this as entirely agree was melvinc7 has posted. I am currently on the clock for a client and have just wasted half an hour wrestling with your speed keyframe system which often decides to do it's own things and act up. I have tried so many times on this particular clip (the clip before in the sequence has no trouble at all), that I've actually taken to the internet to see other's frustrations also. 

It's slightly shocking that your message implies this is something new or unheard of for you? The way you keyframe clips for speed ramping is entirely broken. You'll adjust the length of a clip and suddenly your speed has gone from 800% to 300%. I'll extend one side of a speed keyframe the tiniest distance and the entire clip collapses down to 1 frame, I'll attemp to drag/move a keyframe and my whole arc/ramp design has shortened to make the ramp abrupt and sudden. 

A user can waste hours wrestling with this archaic poorly executed system trying to get it to execute a simple smooth ramp and be infuriated/get nowhere with it. A similar clip will have speed keyframes applied to make an identical ramp and have no issues whatsoever apart from the user having to use a bit of a poorly designed speed keyframe system. 

It would be amazing Adobe could take a look at other NLE's and update the system to work consistently, efficiently and not waste us large amounts of time. 

Liwinmac
LiwinmacAuthor
January 23, 2026

completely agree with you, and this has been an ongoing issue for years — not something new or obscure. The inconsistency in Premiere’s speed keyframe system is one of the most frustrating parts of daily editing, especially when working under real client deadlines.

What makes it worse is the unpredictability. Two clips with similar properties can behave completely differently, and simple adjustments can suddenly cause extreme speed changes, collapsed clips, or broken ramps. When a system reacts differently every time, it stops being a creative tool and turns into something editors have to fight against.

The core problem isn’t that speed ramping exists in Premiere — it’s that the implementation is outdated and fragile. Small, precise adjustments shouldn’t completely rewrite the behavior of a clip. Editors need confidence that when they tweak a keyframe, the result will be controlled, consistent, and repeatable.

Other NLEs have already solved this with visual speed curves, locked ramp segments, and predictable easing. These tools allow editors to focus on pacing and storytelling instead of troubleshooting technical issues mid-project.

At this point, improving speed ramping in Premiere isn’t about adding new features. It’s about reliability, modern UI design, and respecting the time of professionals who rely on these tools every day.

Averdahl
Community Expert
Community Expert
December 13, 2025

Maybe i am interpreting this wrong, but if you just want to change the speed of a clip you can select the clip/s in the timeline and press Ctrl+R to bring up the Clip speed / duration dialog and change the speed from 100% to let´s say 80%. Make sure to also check the Ripple edit (shift trailing clips).

 

This can be done on multiple clips at the same time.

 

But yes, if you use Time Remapping it is tricky but can be done more easily if you adjust the track height. The higher, the better.

 

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