Tone mapping in wide gamut is UNUSBALE compared to Resolve.. Please fix!
I want to work in a wide color space in Premiere, and I have a lot of experience doing exactly this in DaVinci Resolve. In Resolve, the ACES Transform / Color Space Transform node converts all my media to a wide working space, and the output transform tone maps beautifully. Critically, Resolve's tone mapping lets me push an image and fill the scopes as much as possible without breaking.
In Premiere, the same approach falls apart. With tone mapping on, I get badly shifted colors and the overall image sits low in the scopes. When I try to push brightness up, the tone mapper caps me well before I can fill the scope.. it just pushes back down. I tried all the algorithms. Max RGB lets me push higher (closer to how Resolve behaves), but it introduces very odd hue shifts, and the highlight saturation control produces unnatural results. That makes grading wide-gamut footage in Premiere a real pain point.. effectively unusable.
Right now this is genuinely breaking my workflow. I keep having to round trip footage out to Resolve just to grade in a wide space, which defeats the purpose of Premiere's color management. I can't be the only one hitting this?
The ask is simple: make the tone mapping behave more like Resolve's. Let us push into the upper scopes without the aggressive roll off and without the hue shifts. As it stands, anything in a wide space is very hard to grade cleanly here.
Has anyone found settings that get closer to Resolve's tone mapping behavior? And is Adobe aware this is a limitation?
