Decal Issue since 2.1.0 REGRESSION
- June 23, 2023
- 9 replies
- 4111 views
What a wreck this 2.1 update has created.
Is anyone else noticing wildly different results amongst renders done before today's update (2.1) and any previous version? I'm opening a file I rendered just yesterday (2.0.2) with today's update (2.1,) and the results are completely different when I render it again with 2.1... same file, and the render is completely different with the 2.1 update.
Why should I have to research and adjust my historical file's long-standing Material properties so that 2.1 renders will look like every version rendered beforehand? I am supposed to edit every single past file, just to hope to get the same visual results with which I have been pleased in the past? Ridiculous.
This update is complete $#!@ when it comes to consistency of file rendering existing files with the same results past versions created. Just look at this attached example, which uses the same exact file to render... why on earth would 2.1 introduce rendering that won't render a consistent look with any version which rendered it before?
We're supposed to spend our time adjusting past files in 2.1, in the hopes they might render as they always have? 2.1 will cause me to lose more time by having to tweak past files. And... the exported GLBs look completely different as well. Really? Really?! 🤬
