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Rob Ainscough
Inspiring
December 2, 2021
Answered

Do I need Stager? Some basic questions ...

  • December 2, 2021
  • 1 reply
  • 438 views

I'm coming from a 3DSMax "junior" experience level user.  To be honest I don't particularly like the over complex environment of 3DSMax and it's workflow ... just seems like a very slow way to get a 3D scenes and considerable learning curve especialy UV mapping and PBR materials etc.

 

To the point ... Stager questions:

1.  Export to 3DSMax file format?  Any gotcha or additional work needed in 3DSMax?

2.  Import from 3DSMax?

3.  Create octahedral imposters that use a very specific texture setup (texture arrays) used primarily for vegetation.

4. Does is support DDS output? 

5. How extensive of a object and texture library comes with the Stager?

6.  How large is the 3D object "payware" library for Stager?

 

And finally, if I just need to create normal/roughness/metal textures from an albedo texture, do I need Stager?  Can Designer create texture arrays from octahedral impostors?  (i.e. this link: https://shaderbits.com/blog/octahedral-impostors/ )

 

Cheers, Rob.

 

This topic has been closed for replies.
Correct answer JMathews

Hi Rob!  Let me try to answer things!

 

1.  Export to 3DSMax file format?  Any gotcha or additional work needed in 3DSMax?

2.  Import from 3DSMax?

Sending data between apps is rarely completely lossless because the 3D rendering engines, lighting systems, and materials are all fairly complex. 

 

Exporting from 3DS Max to use in Stager, export as FBX format.  FBX is Autodesks native format, so it will have best compatibility for them.  This should be fairly good at bringing in all of your materials, textures, etc.

 

Exporting from Stager to use in 3DS Max, however, I don't believe is very good.  Stagers export formats are limited right now to OBJ, GLTF, and GLB.  OBJ is a very simple format that doesn't support hierarchy, transform data, or link material data well.  GLTF and GLB are pretty robust, but 3DS Max doesn't support those.  3DS Max DOES support USD import, which is something we are working on exporting from Stager hopefully this year, so this workflow may be better in 2022.

 

3.  Create octahedral imposters that use a very specific texture setup (texture arrays) used primarily for vegetation.

Stager does not support octahedral imposters.  It doesn't have a great workflow for vegetation at the moment.  Something we want to improve, but for now mostly you'd need to use other apps like SpeedTree to generate vegetation and import as polygon planes.

 

4. Does is support DDS output? 

No.  Stager renders as PSD 8-bit, PSD 16-bit, or PNG images today.  

 

5. How extensive of a object and texture library comes with the Stager?

Stager comes with a fairly small collection, roughly 100 assets. Many of the assets (most of the materials) are parametric, so you have a lot of control over customizing them.  You can get more models, textures, and light on Substance 3D Assets and Adobe Stock site.  Both include free collections as well as paid.

 

6.  How large is the 3D object "payware" library for Stager?

Adobe Stock and Substance 3D Assets both have a ton of content - several thousand models and materials each.  The models on Adobe Stock are fully textured.  The models on Substance 3D Assets are untextured and prepared for kitbashing.


Substance 3D Assets is included in your subscription to the Substance 3D Collection.  So when you purchase the Collection plan you also get credits for models, materials, lights, etc.  It includes 50 asset credits per month, and the credits do not expire.  Adobe Stock is not included in CC All Apps or Substance 3D Collection subscriptions.

1 reply

JMathews
Community Manager
JMathewsCommunity ManagerCorrect answer
Community Manager
December 3, 2021

Hi Rob!  Let me try to answer things!

 

1.  Export to 3DSMax file format?  Any gotcha or additional work needed in 3DSMax?

2.  Import from 3DSMax?

Sending data between apps is rarely completely lossless because the 3D rendering engines, lighting systems, and materials are all fairly complex. 

 

Exporting from 3DS Max to use in Stager, export as FBX format.  FBX is Autodesks native format, so it will have best compatibility for them.  This should be fairly good at bringing in all of your materials, textures, etc.

 

Exporting from Stager to use in 3DS Max, however, I don't believe is very good.  Stagers export formats are limited right now to OBJ, GLTF, and GLB.  OBJ is a very simple format that doesn't support hierarchy, transform data, or link material data well.  GLTF and GLB are pretty robust, but 3DS Max doesn't support those.  3DS Max DOES support USD import, which is something we are working on exporting from Stager hopefully this year, so this workflow may be better in 2022.

 

3.  Create octahedral imposters that use a very specific texture setup (texture arrays) used primarily for vegetation.

Stager does not support octahedral imposters.  It doesn't have a great workflow for vegetation at the moment.  Something we want to improve, but for now mostly you'd need to use other apps like SpeedTree to generate vegetation and import as polygon planes.

 

4. Does is support DDS output? 

No.  Stager renders as PSD 8-bit, PSD 16-bit, or PNG images today.  

 

5. How extensive of a object and texture library comes with the Stager?

Stager comes with a fairly small collection, roughly 100 assets. Many of the assets (most of the materials) are parametric, so you have a lot of control over customizing them.  You can get more models, textures, and light on Substance 3D Assets and Adobe Stock site.  Both include free collections as well as paid.

 

6.  How large is the 3D object "payware" library for Stager?

Adobe Stock and Substance 3D Assets both have a ton of content - several thousand models and materials each.  The models on Adobe Stock are fully textured.  The models on Substance 3D Assets are untextured and prepared for kitbashing.


Substance 3D Assets is included in your subscription to the Substance 3D Collection.  So when you purchase the Collection plan you also get credits for models, materials, lights, etc.  It includes 50 asset credits per month, and the credits do not expire.  Adobe Stock is not included in CC All Apps or Substance 3D Collection subscriptions.

Adobe Principal Product Manager, 3D & Immersive
Rob Ainscough
Inspiring
December 3, 2021

Excellent, appreciate the response.

 

The GLTF is of interest to me for future projects, but for now it doesn't look like Stager is something I need and stick with just the standard Substance Designer etc. tools.

 

Your honesty is greatly appreciated.

 

Cheers, Rob.