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charliedixon
Inspiring
January 28, 2022
Answered

M1 Max

  • January 28, 2022
  • 4 replies
  • 2924 views

Rendering on the highest spec Apple MacBook Pro 16-inch still taking painfully long.

 

M1 Max 64GB of memory taking over an hour to render at medium/high settings 2000x3000 resolution.

 

Seems like Stager is only using a fraction of the power my machine is capable of producing.

Correct answer JMathews

Hi everyone!  For M1 machines, Stager and Dimension both currently work on emulation mode, which indeed does not take advantage of the full power of the device.  The other Substance applications are indeed looking into M1 native support (Designer, Painter, and Sampler), but Stager is on a different architecture and has some more complex questions.  I can't say anything more about whether it will or will not happen in any set period of time.  I know it isn't reassuring, but we do understand the M1 devices are not well supported.

4 replies

Known Participant
February 14, 2023

It's 2023 and the reliable sources were wrong. Adobe’s continuing failure to address M1 bugs is glaring, and the hardware is just getting older. It's a good thing Adobe still gets paid monthly!

Known Participant
April 29, 2024

Hello from 2024! Still doing hour-long renders that should take 10 min LOL. We've 3D modeled all of our products in-house and are using AI to create backgrounds to stage product shots and enviromental shots, it's an awesome new world. However, this M1 Ultra Mac Studio (which is actually very fast at everything else) will probably be replaced before Stager runs native on Mac. Our journey to this new, creative workflow came out of necessity, at first we thought we'd hit a wall but 6 months and 100s of renders later it's clear that 3D/AI is the new normal and we'll be doing more and more of it. Our plan is to hold as-is, skip the M2 chip generation and hope by the time M3 rolls around this is fixed. If not, it's time to consider using different hardware, and sorry Adobe.... new software as well. Adobe seems to be moving away from the creatives that made them and there's other options for 3D staging software that are much less buggy. We're already using Fusion to create our models, we'll be exploring software that more seamlessly intergrates textures used in staging into motion graphics. Right now Adobe is way behind. After effects will import your models but not your materials for instance... so as of now it's usless. We'll see, Adobe has about 1-2 years tops to sort this out before they miss their opportunity to enter this market. 

JMathews
Community Manager
JMathewsCommunity ManagerCorrect answer
Community Manager
February 11, 2022

Hi everyone!  For M1 machines, Stager and Dimension both currently work on emulation mode, which indeed does not take advantage of the full power of the device.  The other Substance applications are indeed looking into M1 native support (Designer, Painter, and Sampler), but Stager is on a different architecture and has some more complex questions.  I can't say anything more about whether it will or will not happen in any set period of time.  I know it isn't reassuring, but we do understand the M1 devices are not well supported.

Adobe Principal Product Manager, 3D & Immersive
MantaRay100
Inspiring
February 18, 2022

I thought for sure I would be moving from Keyshot Pro to Substance 3D because of all the resources Adobe has to put behind a product. Reading the comments it looks like Substance is a long, long way off from being useful on my maxed out M1 MacBook Pro. Looks like I'll still be on Keyshot Pro for a long time to come.

AlanGilbertson
Community Expert
Community Expert
February 11, 2022

Between emulation and lack of GPU support, that's not really a surprise. It happens that Nvidia was ready with their drivers and AMD/Apple were not, and nobody was ready with M1 support, so there's delay and understandable frustration in the Mac community. You're correct, in that Stager isn't currently able to access much of your machine's power. I tend to place the blame mostly on Apple. They could have worked sooner and harder to help developers with the transition and held off launch for a bit until the big professional apps were ready, but they didn't, and it's the professional users who suffer.

 

You can assume the Stager team has been flat out on M1 support (like every other team at Adobe, Autodesk, Solidworks,  and every other publisher of industrial-grade, cross-platform applications), but keep in mind they're a relatively small team and porting a large and complex app to M1 native code is a massive job. One does not simply walk into Mordor...

JW4000
Known Participant
February 10, 2022

This is bad news. The silence from Adobe on this is telling me we won't be seeing a chance on this soon either. between that mess with photoshop, with dimension, and now this, I'm really losing faith in adobe on their efforts to move ahead with 3d. It's sad too because these apps would be so helpful if thye were only useable! 

 

People have been complaining about this for some time now and Adobe has been very silent. 

AlanGilbertson
Community Expert
Community Expert
February 11, 2022

My reliable sources tell me that it won't be that long. The silence is because the entire team has been flat out for months and there isn't someone whose only job is monitoring forums and answering questions, much as we would like that. This is also going to change, however, according to my favorite grapevine, so there's a bit of light at the end of the tunnel.

JW4000
Known Participant
April 7, 2022

Curious if you've heard more on this? I'm really hoping it'll happen soon. Thanks 🙂