Painter to Stager, where do the textures go and what preset?
When you use the "Send to Stager" button in Substance Painter and an object goes over with its generated textures, where are those textures saved? I'm trying to find a way to update them without having to send the model to Stager again and again every time I edit a material (btw, a texture refresh feature and better integration with Painter need to be top of the list of future new Stager features), but I don't know where they are being saved upon export.
Also, can someone explain a little about what preset or settings are used when textures are created and sent to Stager this way? If you have some of the more advanced channels active, like translucency, SSS, or top coat settings in a smart material for example, are they properly calculated and automatically applied to the proper channels in Stager?
Thank you very much in advance for any information.
