Queries: From CLO3D to Substance Stager workflow
Hi all,
I'm a CLO3D & Brozwear designer so bassically I working for apparel,
I'm constantly cheking the solution to get realist texture to create phisical twin of my physical garments in CLO3D, Now exploring Substance to solve the issue.
I'm new to use substance tools and wants to set a workflow as below-
Texture creation in substnace sampler < garment draping in CLOD<Texturing in CLOD or Painter< Rendering in Substance stager
I srtarted trial and I stucked with some blockers and need your help to find-out the solution.
So could you please help me at Below queries-
- Can we do rendering in Substance stager directly from CLO3D or need to work on Texturing in substance painter first?
- Garment Seam line distorted if fabric having bump in CLO?
- How can we add seam lines in garment into Stager, it's disappeared if we use sabsar fabric file?
- How can we add print into sbsar fabric file in CLO3D & Substance Stager?
- If there is displacement map in sbsar file and we add graphics on it into CLO3D, the graphic become blury due to the body displacemen map, any recommended solution for that?
- If we export glb file from CLO and import in Stager the UV quality is not good as per the original one, how can we improve the quality?
- Can rescale the texture in stager as per physical swatch, there is any prameter in stager to rescale the texture as per it's actual scale?
Many thanks in advance
