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Inspiring
February 27, 2024
Question

TEXTURING IN STAGER / PAINTER

  • February 27, 2024
  • 1 reply
  • 367 views

Hi all,

I really would like to know if there is some way to continue working on PAINTER when you just applied some material / texture into STAGER.

Let me be more crystal clear: I have simple meshes in stager that need to receive some material (in my case a CUP needs to get some glossy effect inside and some matte effect outside... very simply). I simply use the MAGIC WAND to select the inner and outer side of my cup and I manually apply those metherials. That's pretty good but if I need to change the base color of my material for a SECOND CUP, every time I must use again the MAGIC WAND and pay attention to all its limitations...

Is there a way (for example) to pass this STAGER work into PAINTER to continue texturing?

Thank you

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
February 28, 2024

Hi @Carlo S.,

 

Thanks for the message.

 

Unfortunately, there's no option to send your work straight to Painter, but there's the opposite: you can send your work from Painter to Stager.

 

You can add the desired materials in Painter (all materials from Stager are available in the Substance 3D assets library), and mask the needed parts using the Polygon Fill tool. Than, there's the Send to Stager option.

 

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Carlo S.Author
Inspiring
February 28, 2024

Hi Cyril and thank you for your reply.

Sure it's possibile and correct to use Painter for that and send everything to Stager but the POLYGON SELECTION can be somewhat annoying and can lead to some strange effect as you can see in this screeshot.

Maybe I'm doing something wrong? Is there a way assign ID to different part of a model so It can be easier to assign materials? Can you suggest me a specific file exportantion to be correctely read into PAINTER? I'm using STEP for stager and tried OBJ for PAINTER... Thank you