I've loaded a FBX untextured into Stager, letting the app to auto create the UV from scratch. The result is so ugly, so I'd like to ask you what is your workflow for UV texturing objects inside or outside Stager.
Hi @anto.morego! The method described would involve you creating the UV map before importing the model into Stager. Most 3d modeling programs have an editing feature that allows the user to mark seams before unwrapping/creating the UV.
Hi @anto.morego! Are you trying to auto UV a complicated mesh? When working with a complex model that requires precise material placement, it is best to hand mark the seams before importing the file into Stager.