Question
Need help with map ids
I am getting very confused with generating a map id file, and
would appreciate a few pointers (using RH7).
I want to generate ids for *all* topics. I did this with auto-generate, and that worked fine (created BSSCDefault.h). Since then, I changed some topics (added/deleted) and want to regenerate the map file.
I've tried simply regenerating into the default file, and creating a new map file. When I do this, the topics start numbering 'after' the numbers from the first run. How do I simply blow away the original file and start again?
Next... when I first generated the file, I was using X5. I created .h and .bas files. Now, in RH7, I can't find where to generate the .bas files. Help?
Thanks. I'm in a forest/trees situation right now and am sure I'm missing something(s) really obvious.
I want to generate ids for *all* topics. I did this with auto-generate, and that worked fine (created BSSCDefault.h). Since then, I changed some topics (added/deleted) and want to regenerate the map file.
I've tried simply regenerating into the default file, and creating a new map file. When I do this, the topics start numbering 'after' the numbers from the first run. How do I simply blow away the original file and start again?
Next... when I first generated the file, I was using X5. I created .h and .bas files. Now, in RH7, I can't find where to generate the .bas files. Help?
Thanks. I'm in a forest/trees situation right now and am sure I'm missing something(s) really obvious.