use BitmapData.draw() with BlendMode.ADD cause some borderline?
Hi,every body
I'm trying to draw some circles in a bitmapdata with the BitmapData.draw() method.
when use the BlendMode.NORMAL everything is OK
but when I try with the BlendMode.ADD some borderlines appear.

the main code in following lines:
function drawOneCircle():void
{
_matrix.identity();
_matrix.rotate( circle.rotation );
_matrix.scale( circle.scale, circle.scale );
_matrix.translate( circle.x, circle.y );
_colorTransform.color = circle.color;
_colorTransform.alphaMultiplier = circle.alpha;
_bitmapData.draw( bdParticle, _matrix, _colorTransform, BlendMode.ADD, null, true );
}
can anyone help?
