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Hi everyone, The Substance plugin for Maya v3.0.3 is now available. This update focuses on improving caching performance, and adding more flexibility for managing the "substance" folder location. We’ve also resolved key issues related to crashes, material previews, and caching in large scenes. Key updates include: Improved caching system, with manual recaching options. Updated icons and support for sending/receiving presets via Connector. Resolved issues with crashes, caching freezes, and material previews in large scenes. For detailed release notes, please visit: https://helpx.adobe.com/substance-3d-integrations/3d-applications/maya/maya-plugin-release-notes/maya-3-0-0-plus.html
Hi everyone, The Substance plugin for 3ds Max v3.0.4 is now available. This update brings improvements to the plugin's user interface, including support for sending and receiving presets using Connector, along with fixes for key issues related to rendering, node management, and stability. Key updates include: Updated plugin icons. Added support for sending and receiving presets using Connector. Resolved issues with Substance 2 materials not rendering properly with Corona. Addressed crashes when adding Substance2 nodes and resolved Batch Import issues. For detailed release notes, please visit: https://helpx.adobe.com/substance-3d-integrations/3d-applications/3ds-max/3ds-max-plugin-release-notes/3ds-max-3-0-0-plus.html
Substance 3D add-on for Blender, Prerelease version 3 is now available! Please access the prerelease site to get the latest version of the add-on and Substance 3D Integration Tools. As always, feel free to provide feedback here or on the prerelease site! Check it out here: https://www.adobeprerelease.com/beta/68A24EE2-2EA8-416F-D95B-23B8E64E5DE8 Features Added: - Min/Max slider parameters have blue slider- Create, modify, delete presets- Added API to load SBSAR and SBSARS using scripts- New Load/Apply button- Added a feature so that users can modify SBSAR in Substance Designer and export to the same location in Blender using the refresh button in Blender Bugs fixed: - Fixed a bug where the Roughness slider would snap to zero and could not be changed- Changing material preset to Normal Format DirectX instead of OpenGL- Fixed Substance Remote Engine error where loading .SBSAR file without selecting it in GUI
Hi everyone, Today, we're introducing #Substance3DConnector, an open-source framework designed to make it easier to connect different 3D software tools and share data. Substance 3D Connector is our response to a common problem: moving data between various packages and platforms. We've designed it to streamline this process, improving efficiency and allowing creators to focus on their work instead of spending time importing and exporting data. We know you found Live Link extremely useful in the past, so we've been working on a more general and robust version of it. Thanks to your feedback, I'm excited to finally share this news with you all. Our first iteration will support SendTo workflows, followed by live connection workflows in the future. And you heard that right, we are open-sourcing this technology. We're encouraging developers, artists, and industry partners to get involved. Please check out our blog for more details: Substance 3D Connector Bridging Tools in 3D Workflows
Hi everyone, Substance 3D Addon Version 2.0 is officially available on the Substance page, offering full compatibility with Blender versions 3.0 and above, including backward compatibility. This update brings a refactored plugin architecture aimed at better performance and integration with Blender. Highlights of Version 2.0: Refactored architecture – improved plugin structure for enhanced performance and integration Future expansion support – the update lays the groundwork for easily adding new features in the future Broader compatibility – fully compatible with Blender versions 3.0 and above, including support for Mac users Key Improvements since the last beta update: We’ve fixed the issue where duplicating materials multiple times caused an error. The color space of image nodes now correctly matches user preferences. For more details on this release, please visit: Substance 3D in Blender. Happy Blending!
Hi everyone!We are excited to announce that we've released a soft launch of the newly revamped Substance 3D plugin for Unity. The plugin lets users load, apply, and tweak Substance 3D parametric materials directly in Unity.If you're interested in testing out the plugin, you can download it directly from the Unity asset store: Substance 3D in Unity.Stay tuned for the official release.If you have questions or comments, please reach out to us here. Thanks!
Hi everyone! We are excited to announce that we've launched the beta Substance 3D plugin for Unreal Engine 5. The plugin lets you load, apply, and tweak Substance 3D materials directly in the next-generation version of Unreal Engine. If you're interested in testing out the plugin, please join our prerelease program here: https://www.adobeprerelease.com/beta/A91D69B5-E7D6-48EA-E9FD-FA3EAA24BC51# If you have questions or comments, please reach out to us here. Thanks!
Hi All- We learned of the Unreal plugin not being available at the Epic Store and have reached out to Epic to sort through the account issues. We will let everyone know once the situation is resolved! thanks for your patience.
This community is where you can create or join discussions related to the Substance 3D Plugins maintained by our team, ask questions, request support and share knowledge. Our team will also use this space to announce version updates and any shareable upcoming details! For features you'd like to see in the plugins, please request them at our feature request board Plugin details such as existing functionality, release notes and more, can be found in plugins documentation We look forward to hearing from you! Enjoy! Jill T Product Manager
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