Skip to main content
SKoeth
Inspiring
April 16, 2019
Answered

Character Rigging with Puppet Pin Tool or Rubberhose 2

  • April 16, 2019
  • 1 reply
  • 1410 views

Hi !

I do need some help as I am trying to rig my 2D Character with the Puppet Pin Tool or Rubberhose 2 with the RubberPin solution (Same problems in both approaches):

1) I would love to get the „bend Radius“ really small, so the arm is getting an edged elbow when it bends. I have tried all kinds of pin numbers and positions and mesh grid resolutions. Attached you’ll see what I found to be the best solution to get as pointy as possible with the elbow. But that is still way too rounded for what I was looking for.
Is there any way I could get more straightened upper and lower arms and by that an even edgier elbow?


2) The second question is more a general one: I discovered that basically the complete area around the upper arm is a no-go area for the wrist to go. When ever I try to move the wrist into the initial area of the upper arm or in case of the Rubberhose approach the AutoFlop area, the arm is getting wobbly and jumpy. See attached image.

Is there any way to avoid this within the setup? Or is there a „common way" how to solve the problem of wanting the character to (for example) point in the direction of the viewer? Or any other arm movement that involveshaveing the hand overlapping the upper arm or even get close to the upper arm area or the center?

Thanks a lot! Hope for some help…

Sunny greetings

Sascha

This topic has been closed for replies.
Correct answer SKoeth

Update:

Just managed to fix both problems myself! Solution:

1) Only set as little as possible starch pins. One close on either side of the Center Pin.

2) Set mesh grid to max density (12)

3) Set mesh Expansion to only 1

4) Reduce Autoflop Falloff to only 10

That works fine for me now although it would be still nice to have a solution for those (now way smaller) „Wrist passes autoflop in upperarm area“-Problems… Any ideas?

1 reply

SKoeth
SKoethAuthorCorrect answer
Inspiring
April 16, 2019

Update:

Just managed to fix both problems myself! Solution:

1) Only set as little as possible starch pins. One close on either side of the Center Pin.

2) Set mesh grid to max density (12)

3) Set mesh Expansion to only 1

4) Reduce Autoflop Falloff to only 10

That works fine for me now although it would be still nice to have a solution for those (now way smaller) „Wrist passes autoflop in upperarm area“-Problems… Any ideas?