Hey Dave,
Sorry for the long delay, but finally got back around to this. I still haven't been able to figure this out. I had a previous character that was built in the old character animator build where individual staples were being used and dangle worked perfectly. As a test, I imported that same PSD file and tried to rig it from scratch again within the new build with Auto attachments (sans staples), and same issues are happening. It seems like Auto is setting the hair layers to Body instead of Head.
Here's the puppet with staples that worked: Dropbox - Mia_Staples.puppet
Here's the puppet with current issues without manual Staples: Dropbox - Mia_AUTO.puppet
Thanks!!
Jen
Sorry for the delay in my reply Jen. Glad to see others posting solutions to your problem in the meantime.
> It seems like Auto is setting the hair layers to Body instead of Head.
Indeed that's what happening. This is why: the Auto attach mode for a group means "attach this group's origin to an auto-staple in the parent group -- but only if the parent group has some solid mesh to attach to there, otherwise attach to the parent's origin". That's what the dotted green line is trying to tell you.
So, to fix it, you can still create what the old manual stapling process created:
1. select the Mia group
2. add a handle to the top center of her head
3. hit Return to rename it to "scalp" (so you can find it in the attach menu)
4. select both the Right Hair and Left Hair groups (click & cmd/ctrl-click)
5. set the Properties panel > Layer > Attach To = scalp
Now those back groups will move with the scalp handle -- which, since Mia and the Head group share the same mesh (since Head doesn't have a crown) moves with them too.
Frankly, I was surprised this worked so well, because having a handle in Mia that's placed off of the mesh like that usually leads to problems (which are fixed by adding an invisible eyeball-off "neck" or whatever to create enough mesh so that the handle is embedded in it). That's why Auto doesn't do this for you automatically. But this gives me hope that we can make it always do this, which would mean less rigging work for you!