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Mixamo Animation key frame issues

New Here ,
Jan 04, 2018 Jan 04, 2018

Hi people,

I am using mixamo with unreal engine 4 for a long time but recently i have some problems with my animations. When i download specific animations that are like 30 keyframes long and i import them to inreal they have 1000+ keyframes.

When i open the animation in 3ds Max or Blender it says thew right amount of keyframes (30 not 1000+)

Is there anyone with the same problems of with a solution?

Thanks

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correct answers 1 Correct answer

LEGEND , Jan 04, 2018 Jan 04, 2018

Which export settings do you use? Also have you checked the DAE and FBX import settings in UE4? There has been an update to that stuff recently which may require to change some options.

Mylenium

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Community Expert ,
Jan 04, 2018 Jan 04, 2018

is this an indesign question?

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LEGEND ,
Jan 04, 2018 Jan 04, 2018

Which export settings do you use? Also have you checked the DAE and FBX import settings in UE4? There has been an update to that stuff recently which may require to change some options.

Mylenium

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New Here ,
Jan 04, 2018 Jan 04, 2018
LATEST

I Found it, there is a new button in Ue4 now (use default Sample rate) which fixes it. im so dumb.

Thanks for replies!

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