• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
1

Audio action is stopping any triggers and actions that happen after it until the audio has finished

Community Beginner ,
May 05, 2023 May 05, 2023

Copy link to clipboard

Copied

Hi everyone, yeah, as stated above. I'm adding audio in as a "play audio" action and when it gets to that point, it plays the audio but all other animations and actions after that don't happen until the audio has finished. I need the audio to play as the sequence unfolds behind it. Any idea how to sort this?

 

Cheers

Bug Unresolved
TOPICS
Bug , Desktop

Views

106

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
3 Comments
Adobe Employee ,
May 09, 2023 May 09, 2023

Copy link to clipboard

Copied

Hi @jonathan29747725i6qt can you post a screen shot of your behavior builder setup for the project or PM it to me so I can see the setup?Thanks

Votes

Translate

Translate

Report

Report
New Here ,
May 27, 2023 May 27, 2023

Copy link to clipboard

Copied

I am experiencing the same problem. After adding the audio to the file, it stops pine trees popping up. 

Please see screenshots below: 

ChristineHui28550146i54i_0-1685186662805.png

 

ChristineHui28550146i54i_1-1685186674988.png

 

Votes

Translate

Translate

Report

Report
New Here ,
Dec 05, 2023 Dec 05, 2023

Copy link to clipboard

Copied

LATEST

i think can do like this - i added the audio at the last part instead:

Kitty_0110_0-1701764986158.png

 

 

Votes

Translate

Translate

Report

Report