Creating vectors and using them in mobile application
Hello everyone.
I have a question regarding the use of Unity game development software and regarding the use of Text Mesh Pro.
We have Adobe products with a corresponding desktop licence to use them. When we load the fonts in Unity and use Text Mesh Pro, we create vectors and textures, from which the original font can never be rebuild again.
Here is an outline of how we are using the font:
The font file (in OTF format) is converted into a TextMesh Pro font asset within Unity. This process generates a texture atlas and mesh data that are used to display text in the application.
The original font file (OTF) is not included in the final application package, as the text rendering relies solely on the pre-generated atlas and mesh.
So, having this font in our mobile application, does it count as redistribution, which requires a different kind of license? We are leaning towards thinking it does not, since the font itself is not present there. Only "graphics" created with the font, which is allowed by the license.
