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Hello everyone.
I have a question regarding the use of Unity game development software and regarding the use of Text Mesh Pro.
We have Adobe products with a corresponding desktop licence to use them. When we load the fonts in Unity and use Text Mesh Pro, we create vectors and textures, from which the original font can never be rebuild again.
Here is an outline of how we are using the font:
The font file (in OTF format) is converted into a TextMesh Pro font asset within Unity. This process generates a texture atlas and mesh data that are used to display text in the application.
The original font file (OTF) is not included in the final application package, as the text rendering relies solely on the pre-generated atlas and mesh.
So, having this font in our mobile application, does it count as redistribution, which requires a different kind of license? We are leaning towards thinking it does not, since the font itself is not present there. Only "graphics" created with the font, which is allowed by the license.
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Hi
@Dave_Safr
Welcome to the community! Thank you for reaching out. Unfortunately, the type of project you described isn't allowed under the Adobe Fonts Terms. Specifically, the Adobe Fonts Service Product Specific Terms prohibit:
Converting Fonts: Section 3.4 (E) (4) states that adding functionality to, altering, adapting, translating, converting, modifying, or creating derivative works of any portion of the licensed fonts is not permitted.
Capturing Glyphs: Section 3.4 (E) (10) also prohibits capturing or converting the characters of the font to create a typesetting system or render text through an external application.
You can find more details in the full terms here: Adobe Fonts Terms.
If you have any other questions or if there’s a different way I can support your project, please let me know!
Regards,
Tarun
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Thank you very much for clarification. One more thing I am wondering now is, why does this specific term not apply:
Yes. You can use the fonts in any desktop program (such as Adobe Photoshop) to create images or vector artwork, which you can then use for any purpose. This includes generating a PDF, EPS file, or bitmapped file such as a JPEG or PNG.
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Thanks for your response
@Dave_Safr
I'd like to inform you that vector artwork and images that include a few glyphs from the font are generally allowed. However, capturing and converting every glyph of the font is not permitted.
Hope that helps.
Regards,
Tarun
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Thank you for all the information, @Tarun Saini .
But to clarify the whole situation, I need to ask further.
Is there a right way, how to use Adobe fonts in a game created through Unity game development software?
Because, even if we paid for the "application" kind of license, there would still be the aforementioned prohibitions on the license:
Converting Fonts: Section 3.4 (E) (4) states that adding functionality to, altering, adapting, translating, converting, modifying, or creating derivative works of any portion of the licensed fonts is not permitted.
Capturing Glyphs: Section 3.4 (E) (10) also prohibits capturing or converting the characters of the font to create a typesetting system or render text through an external application.
Does that mean it is not possible at all to use Unity, create games and use Adobe fonts, because they would always be converted?
Also, what if we do not capture and convert every glyph of the font? We do not need all the available characters, some might be language specific, therefore we never convert the font as a whole, but always just the characters we need (which is never all of them, because of language specifics).
I know this is a very specific question, but I believe many others will also benefit from the clarifiication of the situation. Unity is a very popular tool amongst game developers.
Thank you in advance and Best Regards
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Hi
@Dave_Safr
We're sorry for the delay. I'd like to inform you that Adobe Fonts doesn’t provide an application license, as the service isn’t designed for this type of use. You’ll need to purchase an app license directly from the font’s foundry, which will then allow you to embed the font in your app.
Regards,
Tarun
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