Copy link to clipboard
Copied
Copy link to clipboard
Copied
AFAIK all Fonts are stored in the Fonts folder for the OS you are using.
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Hi, the fonts are nit really on your Mac, you can't find them locally if you still what to know were they are, you can browse: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Moderator: Redacted by Adobe. Font files are not for local access.
Copy link to clipboard
Copied
Copy link to clipboard
Copied
You have to have hidden files showing.
Copy link to clipboard
Copied
If you want to Browse the Adobe Font libraries open the CC desktop app and select the Fonts header then Browse Fonts button.
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Not sure they are stored locally. I take it you have to Activate the font on one of the links you posted and then it becomes available to you in any program you are using.
That works for me in MS Word.
But it does NOT show up in my OS Fonts folder.
Copy link to clipboard
Copied
Copy link to clipboard
Copied
absolutely does not exist in the current version of creative cloud
Copy link to clipboard
Copied
You didn't tell what OS you're using. My Windows 10 computer shows me the fonts where I would expect:
As long as I see the font in my applications, it's not important to know the exact physical location.
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Hi Div,
Where are the Adobe CC font files locally stored on mac?
When you say “Adobe CC font files”, do you mean the ones from Adobe Fonts (formerly Typekit)?
Jane
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Copy link to clipboard
Copied
I have the same question. I need to have the actual files to import into Unreal Engine to be used in my game UI. Is that not covered in the license agreement? The way fonts work in their engine, they have to be converted to a file type that UE4 understands.
Copy link to clipboard
Copied
Thanks to a DM, I found it on Windows...
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
I only had one font installed so not sure what it looks like with a ton, but I had 3 folders in this directory. C, E, R In C, there's an XML file called 'entitlements' that lists all the fonts you have. In the file name, you can find a number that shows you where the font file you need is in either the E or R folder. For me, the font I wanted had a long URL with 'TkD-36501' in the middle. That 36501 is the number to look for in other folders. Not sure what the difference is in those folders since that number was in each of them.
The files in E and R were of type 'File' so you'll have to rename them to .otf or .tttf to make them int fonts. I was able to do this with the Komet font and then import it into Unreal Engine and it worked great. Not sure why they make it so hard, but there you have it.
Moderator: Redacted by Adobe. Font files are not for local access.
Copy link to clipboard
Copied
Thanks for posting this Gooner, yeah found them where you said but as a note for others. I found the ones in folder e had the the same numbers as those in r. But only the ones in r worked. I added the file extension of otf and then right clicked on the file and selected install, where all the other fonts usually go on windows. The only downside is that it installs the fonts with the number name not the name of the font. When you install it briefly shows the name of the font which one can change. After that the fonts are available to my other other apps besides adobe/Word. Your right, they do make it hard - I think it's because of their Adobe Cloud approach, which in my opinion/experience is a huge disservice to users of their software - might be good for their bottom line profits - but it's certainly not good for the end user, and I'm not just talking about this font issue. So many other quirks that makes using Adobe a pain in the butt at times.
Copy link to clipboard
Copied
Gooner444, a late reply, but better late than never. Your Adobe Fonts license covers your personal use as long as you have an active Creative Cloud subscription on the same computer. The license will forbid copying to another computer, and embedding in software. Conversion may or may not be allowed, but any converted file is subject to the same license.
Licensing fonts for use in apps or games is a very different thing. There may be hundreds or (you hope) millions of users. You do NOT want to get a bill from Adobe for each user, so you need to source fonts which offer licenses for use in this way. Most fonts do not offer any such license. (Yes, it really does happen that if a software license is breached in this way, a bill might be calculated for each user; it has cost companies millions).
Copy link to clipboard
Copied
Moved to Adobe Fonts
Copy link to clipboard
Copied
This question arised with me after I found out you can't use Adobe Fonts as default font for your brands in Adobe Spark. You can however upload 'custom fonts' and other party fonts. Which is rediculous. If you have Adobe CC you have the right to use all of the Adobe Fonts, except for the place where you want to use them: your brand on social media.